Błażej a.k.a. blazeDev
I started my game development journey when I was 13 years old, take a part of first game dev workshop two years later, created some projects which stay sealed and finally decided to release my own game 🥳
I’m documenting my journey on Twitter/X and on YouTube, where I post everything related with game development – devlogs, tips and tutorials.
“Think outside the box!”
Games
Check out my released projects and upcoming ones.
Astro Strike – Retro stylized space shooter game for mobile and desktop. More info >>
Assets
I’m creating tools for Unity Editor and universal assets to use with different engines.
Blaze Builder – Easy Multiplatform Build
Build your game to all platforms with just one click.
Pixelart Fonts Pack
Enhance your game with 11 unique pixel art fonts!
Line Counter Unity Tool
Count lines of code in your scripts, working on any operating system.
Tutorials
Learn how to game development.
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Generating Heightmaps in Godot | FastNoiseLite Tutorial
Learn how to create stunning terrain landscapes in Godot using FastNoiseLite! This comprehensive tutorial guides you through the process of generating custom heightmaps and exporting them to PNG files for use in your game projects. Below you can see the differences between frequencies used to generate Perlin Noise Heightmaps. The…
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Creating Complete Health System in Godot
This video was cut in to two pieces because of its length. First part describes how to create Health component which is then used in second part where I create HitBox and HurtBox components. Because of that I prepared two separated sections, one for each part. However I was creating…
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How to Build a Godot 4 Save System Without Singletons – Step-by-Step Tutorial
Unlock the secrets of Godot 4 game development with this step-by-step guide on creating a powerful save system—no singletons required! In this tutorial, I’ll guide you through leveraging the simplicity of scripted nodes and built-in groups to identify and save game objects effortlessly. Say goodbye to complex setups and hello…