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Błażej a.k.a. blazeDev

I started my game development journey when I was 13 years old, take a part of first game dev workshop two years later, created some projects which stay sealed and finally decided to release my own game 🥳

I’m documenting my journey on Twitter/X and on YouTube, where I post everything related with game development – devlogs, tips and tutorials.

“Think outside the box!”

Games

Astro Strike Banner

Assets

Blaze Builder – Easy Multiplatform Build

Build your game to all platforms with just one click.

Get from Unity Asset Store
Get from itch.io

Pixelart Fonts Pack

Enhance your game with 11 unique pixel art fonts!

Get from Unity Asset Store
Get from itch.io

Line Counter Unity Tool

Count lines of code in your scripts, working on any operating system.

Get source code


Tutorials

  • Implementing HEALTH BAR in to Godot game | Health System

    Implementing HEALTH BAR in to Godot game | Health System

    This is a continuation of creating Health System. If you don’t saw previous tutorials from this mini-series check them here. I demonstrate how to connect the health system we’ve been building in previous videos with a health bar that visually displays the player’s or enemy’s health. You’ll learn how to dynamically…

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  • Generating Heightmaps in Godot | FastNoiseLite Tutorial

    Generating Heightmaps in Godot | FastNoiseLite Tutorial

    Learn how to create stunning terrain landscapes in Godot using FastNoiseLite! This comprehensive tutorial guides you through the process of generating custom heightmaps and exporting them to PNG files for use in your game projects. Below you can see the differences between frequencies used to generate Perlin Noise Heightmaps. The…

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  • Creating Complete Health System in Godot

    Creating Complete Health System in Godot

    This video was cut in to two pieces because of its length. First part describes how to create Health component which is then used in second part where I create HitBox and HurtBox components. Because of that I prepared two separated sections, one for each part. However I was creating…

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