Błażej a.k.a. blazeDev
I started my game development journey when I was 13 years old, take a part of first game dev workshop two years later, created some projects which stay sealed and finally decided to release my own game 🥳
I’m documenting my journey on Twitter/X and on YouTube, where I post everything related with game development – devlogs, tips and tutorials.
“Think outside the box!”
Games
Check out my released projects and upcoming ones.
Astro Strike – Retro stylized space shooter game for mobile and desktop. More info >>
Assets
I’m creating tools for Unity Editor and universal assets to use with different engines.
Blaze Builder – Easy Multiplatform Build
Build your game to all platforms with just one click.
Pixelart Fonts Pack
Enhance your game with 11 unique pixel art fonts!
Line Counter Unity Tool
Count lines of code in your scripts, working on any operating system.
Tutorials
Learn how to game development.
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Adding HEALING and REGENERATION logic to Godot game
This is a continuation of creating Health System. If you don’t saw previous tutorials from this mini-series check them here. In this tutorial, we’ll dive into implementing healing and regeneration mechanics in Godot, adding a new layer of gameplay to keep players engaged. We’ll walk through the steps to create a…
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Implementing HEALTH BAR in to Godot game | Health System
This is a continuation of creating Health System. If you don’t saw previous tutorials from this mini-series check them here. I demonstrate how to connect the health system we’ve been building in previous videos with a health bar that visually displays the player’s or enemy’s health. You’ll learn how to dynamically…
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Generating Heightmaps in Godot | FastNoiseLite Tutorial
Learn how to create stunning terrain landscapes in Godot using FastNoiseLite! This comprehensive tutorial guides you through the process of generating custom heightmaps and exporting them to PNG files for use in your game projects. Below you can see the differences between frequencies used to generate Perlin Noise Heightmaps. The…