Generating Heightmaps in Godot | FastNoiseLite Tutorial


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Below you can see the differences between frequencies used to generate Perlin Noise Heightmaps. The higher the frequency, the more distant the noise appears, a bit like looking at a map from a distance. If we reduce the frequency, it will look like we took one slice from the whole and enlarged it without losing any data.

If you are wondering what the differences are between different types of noise, you can see them in the pictures below. They were all generated using the same seed and the same parameters.