Author: blazeDev
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Generating Heightmaps in Godot | FastNoiseLite Tutorial
Learn how to create stunning terrain landscapes in Godot using FastNoiseLite! This comprehensive tutorial guides you through the process of generating custom heightmaps and exporting them to PNG files for use in your game projects. Below you can see the differences between frequencies used to generate Perlin Noise Heightmaps. The higher the frequency, the more…
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Creating Complete Health System in Godot
This video was cut in to two pieces because of its length. First part describes how to create Health component which is then used in second part where I create HitBox and HurtBox components. Because of that I prepared two separated sections, one for each part. However I was creating this using one project, that’s…
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How to Build a Godot 4 Save System Without Singletons – Step-by-Step Tutorial
Unlock the secrets of Godot 4 game development with this step-by-step guide on creating a powerful save system—no singletons required! In this tutorial, I’ll guide you through leveraging the simplicity of scripted nodes and built-in groups to identify and save game objects effortlessly. Say goodbye to complex setups and hello to a straightforward, efficient save…
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How to use TileMap in Godot 4.2 | Auto Tiles and Animated TileSet
This video gives an overview of Godot’s tilemap mastery! Join me as we explore the essentials, from creating intricate tilesets and animated wonders to conquering autotiles and handling larger-than-life tiles. I’ll guide you through the transformative power of layers, adding depth to your game design. Download files